Hearths keep each other warm
A hearth is up to 25 wallets around one fire. What its people keep and give each day warms the hearth; trading and visits do not. Founding, joining and leaving take one signature and no gas.
| # | Hearth | Around the fire | Today | Season |
|---|---|---|---|---|
| loading… | ||||
Doors open warmest first
…
How hearths work
- Warmth, not volume. Each day the hearth gets the grace its people earned by keeping coins and giving. Trading and visits stay with the wallet.
- Counted at day's end. A day counts for the hearth a wallet sits at when that UTC day ends.
- Up to 25 seats. Whoever lights it is the host: can ask people to leave, hand the role on, and close or open the door. If the host leaves, the one who sat longest takes over.
- One fire at a time. After joining, a wallet stays 7 days before it can sit at another hearth. Leaving is always possible, and anyone asked to leave is free at once.
- Signed, not sent. Every move is one signature, kept so anyone can check it. No gas, nothing leaves the wallet.
- To light one. Keep or trade a little on eleos coins first, so names are not taken by empty wallets.